In short: TimeNinja's eight learning games are free browser games for children aged 3 to 8, including children with ADHD and autistic children. They teach size, counting, more and fewer, greater than, less than and equal, with predictable rounds, one choice at a time, no timers, no lives, no score and no ads. Sound turns off with one tap, and every game ends on its own after a few turns. A free printable pack covers the same skills on paper.
What makes a learning game work for ADHD and autistic kids
No two children with ADHD or autism are the same, but many of the same design choices help both. These are the rules every TimeNinja game follows:
- Predictable structure. Every round follows the same pattern, with the same voice, the same sounds and the same ending. Many autistic children feel safer when they know what comes next, and children with ADHD spend less effort working out what to do.
- One clear instruction at a time. One question and two choices on screen. Nothing else competes for attention, and nothing needs to be held in working memory.
- No timers, no lives, no scores. Time pressure and losing lives raise stress without improving learning. Progress is shown as a few dots or icons instead.
- Mistakes are information. A wrong tap gets a gentle wobble and a hint pointing at the right answer, never a buzzer, red cross or 'try again' screen.
- Low sensory load. Soft colors, no flashing, no pop-ups and no ads. Sound and voice switch off with one tap, and Size Safari has a calm mode that stops almost all movement.
- Short rounds with a visible end. Five to eight turns, then the game ends on its own. A clear finish makes it easier to move on to the next activity.
- Concrete before abstract. Objects you can count come first, then numbers, then symbols. Each level removes one support.
- No reading needed. Every instruction is spoken and shown as a picture or big text, which helps children with speech or language delays too.
The games, and why each one fits
| Game | Teaches | Ages | Why it suits |
|---|---|---|---|
| Size Safari | Big, small, long, short, wide, narrow, tall | 4 to 6 | A short demo before every activity, calm mode with almost no movement, spoken in English or Hindi, and touch-and-stretch tasks that need no reading. |
| My Happy Calendar | Days of the week, yesterday and tomorrow, dates, the second Sunday | 4 to 7 | Show first, then play together, then alone. No reading or speaking needed, a hint and a skip button on every question, calm mode, English or Hindi. |
| Name It! and यह क्या है? | Names of everyday things, in English or in Hindi | 2 to 6 | The same short sentence every time ("This is milk"), then pointing. No speaking needed, which suits late talkers. |
| हिंदी वर्णमाला | Hindi letters: swar and vyanjan | 4 to 7 | Three to six letters at a time, each with a picture word, spoken in Hindi. |
| Where Is It? | Up, down, in, on, under, behind, near, left, right | 4 to 7 | One pair of words at a time. Pick the picture first, then place the animal yourself. English or Hindi. |
| My Day, My Clock | Morning, afternoon, evening and night; what we do when; the short hand on o'clock | 4 to 6 | Four questions a round, sky pictures instead of words, and a clock that answers every touch: tap a number, drag the hand or press − and +. Every line spoken in English or Hindi. |
| Tell the Time | Clock numbers, o'clock, half past, 3:00 | 5 to 8 | One hand at a time: the short hand alone first. The same words and colors every time, and a last level that ties the clock to the child's own day. English or Hindi. |
| Number Line | Less than, more than, one more, one less, 0 to 20 | 4 to 7 | Turns "less" and "more" into places: left and right of one number. Blocks above the line show the amounts. English or Hindi. |
| Measure It! | Reading a ruler, centimeters and meters, longer and shorter | 5 to 8 | Three steps said the same way each time: start at zero, find the end, read the number. The child also makes a length themselves. English or Hindi. |
| Candy Monster | More and fewer, counting | 3 to 7 | One choice per turn (left or right) and the same voice prompt every time, so the routine is predictable. |
| Balloon Pop | Fewer and more, one to one counting | 3 to 7 | Popping each balloon turns counting into a physical action, which helps attention stay on the task. |
| Little Train Race | Counting and comparing groups | 4 to 7 | A count-along shows a number on every passenger, and the same race happens after every answer: a predictable reward, never a random prize. |
| Feed the Hungry Monkey | Less than and equal | 4 to 8 | A visible goal (make them the same) that shrinks with every tap, with the sign updating live. |
| Teddy Bear Seesaw | More, less and equal | 4 to 8 | Equal shown as balance, a concrete picture that does not depend on words. |
| Hungry Crocodile | Greater than, less than, the > and < signs | 4 to 8 | The classic alligator method made physical: the crocodile's jaws turn into the sign after every bite. |
| Rocket to the Bigger Planet | Comparing numbers to 100 | 4 to 8 | Moves from counting stars to reading numbers, one level at a time. |
Printable sheets for the same skills
Four free printable packs cover ages 3 to 7: Doodle Practice (age 3), the Play and Learn pack (age 5), the Play & Learn Practice Pack Level 1 (ages 4 to 6) and the Mission Pack Level 2 (ages 5 to 7). Together they practice tracing, matching, counting, mazes, patterns, memory, first sounds and movement. Every page has one task, large colorful pictures and stars that reward effort rather than right answers. Paper in the morning and a game in the afternoon is a rhythm many families like.
Tips for parents and teachers
Common questions
Are there free learning games for kids with ADHD?
Yes. TimeNinja has seventeen free browser games for children aged 2 to 8 with ADHD: first words, Hindi letters, place words, telling the time, days and dates, the number line, measuring, size, counting, more and fewer, greater than and less than, and equal. They have no timer, no lives, no score and no ads, one choice per turn, and short rounds that end on their own. They run on phones, tablets and computers with no account.
Are these games suitable for autistic children?
Yes, they were designed with autistic children in mind as well. Each round follows the same predictable pattern, there is one instruction at a time, nothing flashes, there are no pop-ups or ads, sound can be turned off with one tap, and every game ends at a clear, visible point. As with any activity, follow your child's lead and stop while it is still enjoyable.
What makes a learning game ADHD friendly?
Instant feedback, one decision at a time, short rounds with a visible end, no time pressure, and mistakes treated as hints rather than failures. Rewards should be predictable, like the same happy animation each time, rather than random prizes or streaks.
Do the games replace therapy or school support?
No. They are practice tools for early math and size concepts, not a treatment for ADHD or autism. They work best alongside the support your child already has, and a few minutes a day is enough.
Are there printable worksheets for autistic or ADHD children?
Yes. There are four free printable packs for ages 3 to 7: Doodle Practice, the Play and Learn pack, Play & Learn Level 1 and the Mission Pack Level 2. They cover tracing, matching, counting, mazes, patterns, memory, first sounds and movement, with one task per page, big pictures and stars that reward effort.
Can my child use the games in Hindi?
Size Safari speaks every instruction in English or Hindi. The other games are in English with large on-screen text, and every spoken sentence is also shown on screen.