Games by skill
- Big, small, long, short, wide, narrow, tall: Size Safari, six size games in English and Hindi.
- First words and names of things: Name It! in English and यह क्या है? in Hindi.
- Hindi letters (varnmala): हिंदी वर्णमाला, swar and vyanjan with picture words.
- Up, down, in, on, under, left, right: Where Is It? in English and Hindi.
- Morning, afternoon, evening, night and o'clock: My Day, My Clock, the first step into time, in English and Hindi.
- Telling the time: Tell the Time, from the short hand alone to o'clock and half past, in English and Hindi.
- Number line, less than and more than: Number Line, with less on the left and more on the right.
- Measuring with a ruler, centimeters and meters: Measure It!
- Days of the week, dates and the calendar: My Happy Calendar, eight levels in English and Hindi.
- Greater than and less than: Hungry Crocodile (the alligator method, with the > and < signs) and Rocket to the Bigger Planet (numbers up to 100).
- Equal to: Feed the Hungry Monkey and Teddy Bear Seesaw, where children make two amounts the same.
- More and fewer: Candy Monster and Balloon Pop.
- Counting and comparing groups: Little Train Race.
Games by age
- Ages 3 to 5 (preschool): Size Safari, My Day, My Clock, Candy Monster, Balloon Pop and level 1 of every game, with small numbers and objects to count.
- Ages 5 to 6 (kindergarten, Reception): Little Train Race, Teddy Bear Seesaw and Feed the Hungry Monkey, comparing numbers up to 10.
- Ages 6 to 8 (first and second grade, Year 1 and 2): Hungry Crocodile and Rocket to the Bigger Planet, with the signs and numbers up to 100.
How these games are designed
Every game here follows the same research we use for the TimeNinja app, which is built for ADHD brains. Children with attention differences learn best with instant feedback, one clear choice at a time, short rounds with a visible end, and no shame when they get it wrong. That turns out to be good design for every young learner.
- One decision per screen. Left or right, nothing else to think about.
- Short rounds you can see. A row of icons fills up as you play, then the game ends on a happy note. Finishing is part of the lesson.
- Things first, then numbers, then signs. Children count real looking objects, then read numbers, then use the symbols.
- Every result is said out loud and shown in big text, so the sentence "3 is less than 7" becomes familiar. Sound can be turned off with one tap.
Every game starts easy and gets harder level by level, so your child can stay where it feels right. If there is a skill your child is stuck on, tell us and we may build it next.
Common questions
What math games are good for kindergarten?
Games that compare amounts: more, fewer and equal. Candy Monster, Balloon Pop and Little Train Race use objects your child can count. Hungry Crocodile and Feed the Hungry Monkey add numbers and the greater than, less than and equal signs.
Are these math games free?
Yes. All seventeen games are free, with no ads, no account and no email. They run in any browser on phones, tablets, laptops and classroom boards, and nothing your child does leaves the device.
Are these games good for kids with ADHD?
They were designed for ADHD brains: no timer, no lives and no score, one choice at a time, instant feedback, short rounds with a visible end, and a gentle hint instead of a fail when a child taps the wrong answer.
Are these games good for autistic children?
Yes. Every game follows the same predictable pattern with one instruction at a time, nothing flashes, there are no ads or pop-ups, sound turns off with one tap, and each game ends at a clear point. Size Safari also has a calm mode that stops almost all movement.
How long should my child play?
One round, about two or three minutes. Each game ends on its own after a few turns, which makes a natural stopping point. Short, happy practice every day works better than one long session.

