ADHD & Autism Games

Free learning games for kids with ADHD, autism and speech delay

Seventeen short, calm games for ages 2 to 8: first words, Hindi letters, place words, the clock, days and dates, the number line, measuring, size, and more, less and equal. No timer, no lives, no ads, no signup. Built around how children with ADHD and autistic children learn, so they work for every child. Why they work →

A girl taps a tablet on a low table while her mother points at the screen beside her

Hungry Crocodile

Greater than · Less than · > <

Two numbers appear. The crocodile always eats the bigger one. Tap it, watch it chomp, and see its open mouth turn into the sign.

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Size Safari

Big · Long · Wide · Tall · English & Hindi

Six size games for ages 4 to 6. Touch the big one, stretch a snake, widen a bridge, grow a giraffe. Spoken in English and Hindi.

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My Happy Calendar

Days · Dates · Weeks · English & Hindi

Eight levels for ages 4 to 7. Meet the days, ride the day train, find today and tomorrow, then find the second Sunday. Spoken in English and Hindi.

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Name It!

First words · 72 everyday things

"This is milk." Then find the milk. Names of everyday things for ages 2 to 6, made for late talkers too.

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Where Is It?

Up · Down · In · On · Under · English & Hindi

Place words in seven levels: pick the picture, then put the cat under the table yourself. English and Hindi.

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Number Line

Less · More · 0 to 20 · English & Hindi

A frog sits on one number. Smaller numbers are on its left, bigger numbers on its right. Less and more you can see and touch.

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Measure It!

Ruler · Centimeters · Meters · English & Hindi

Start at zero. Where does it end? Read a ruler, make a ribbon 4 centimeters long, and find out which is longer.

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My Day, My Clock

Morning · Night · O'clock · English & Hindi

Morning, afternoon, evening and night, then the short hand on the clock. The first step before Tell the Time, for ages 4 to 6.

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Tell the Time

O'clock · Half past · 3:00 · English & Hindi

One hand at a time. First the short hand alone, then o'clock, then half past, then the times of your child's day.

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Feed the Hungry Monkey

Less than · Equal · < =

Two monkeys, different numbers of bananas. Give bananas to the one with fewer until both have the same, and watch 3 < 5 become 5 = 5.

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Candy Monster

More · Fewer · Counting

Two monsters, two piles of candy. Tap the monster with more and it does a happy dance.

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Little Train Race

Counting · Comparing groups

Count the animal passengers and pick the busier train. Then both trains race off.

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Balloon Pop

Fewer · More · One to one

Pop the smaller group, one balloon at a time, and count every pop.

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Teddy Bear Seesaw

More · Less · Equal

The side with more bears goes down. Add bears until the seesaw balances.

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Rocket to the Bigger Planet

Comparing numbers to 100

Fly the rocket to the planet with more stars, then with bigger numbers.

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What Is It? (यह क्या है?)

72 Hindi words · दूध · रोटी · गमला

Names of everyday things in Hindi, with words from Indian homes. Its own game, not a translation.

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Hindi Alphabet (हिंदी वर्णमाला)

अ से ज्ञ · स्वर · व्यंजन

Hindi letters a few at a time, each with a picture word: क से कबूतर. Spoken in Hindi, for ages 4 to 7.

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Printable · 4 free PDF packs · Ages 3 to 7

Free printable activity sheets

Doodling, tracing, matching, counting, mazes, patterns, memory and movement. Print for home or class.

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The TimeNinja mascot in a line with a crocodile, a monkey, a giraffe, a frog and a teddy bear, all smiling
⏱ No timerTake as long as you need. Speed is not the skill.
💛 No lives, no scoreA wrong tap gives a hint, never a fail.
👆 Two keys or one tapLeft or right. Works on phones, tablets and boards.
🔒 Nothing leaves the deviceNo account, no email, no ads.

Games by skill

Games by age

  • Ages 3 to 5 (preschool): Size Safari, My Day, My Clock, Candy Monster, Balloon Pop and level 1 of every game, with small numbers and objects to count.
  • Ages 5 to 6 (kindergarten, Reception): Little Train Race, Teddy Bear Seesaw and Feed the Hungry Monkey, comparing numbers up to 10.
  • Ages 6 to 8 (first and second grade, Year 1 and 2): Hungry Crocodile and Rocket to the Bigger Planet, with the signs and numbers up to 100.

How these games are designed

Every game here follows the same research we use for the TimeNinja app, which is built for ADHD brains. Children with attention differences learn best with instant feedback, one clear choice at a time, short rounds with a visible end, and no shame when they get it wrong. That turns out to be good design for every young learner.

  • One decision per screen. Left or right, nothing else to think about.
  • Short rounds you can see. A row of icons fills up as you play, then the game ends on a happy note. Finishing is part of the lesson.
  • Things first, then numbers, then signs. Children count real looking objects, then read numbers, then use the symbols.
  • Every result is said out loud and shown in big text, so the sentence "3 is less than 7" becomes familiar. Sound can be turned off with one tap.

Every game starts easy and gets harder level by level, so your child can stay where it feels right. If there is a skill your child is stuck on, tell us and we may build it next.

Common questions

What math games are good for kindergarten?

Games that compare amounts: more, fewer and equal. Candy Monster, Balloon Pop and Little Train Race use objects your child can count. Hungry Crocodile and Feed the Hungry Monkey add numbers and the greater than, less than and equal signs.

Are these math games free?

Yes. All seventeen games are free, with no ads, no account and no email. They run in any browser on phones, tablets, laptops and classroom boards, and nothing your child does leaves the device.

Are these games good for kids with ADHD?

They were designed for ADHD brains: no timer, no lives and no score, one choice at a time, instant feedback, short rounds with a visible end, and a gentle hint instead of a fail when a child taps the wrong answer.

Are these games good for autistic children?

Yes. Every game follows the same predictable pattern with one instruction at a time, nothing flashes, there are no ads or pop-ups, sound turns off with one tap, and each game ends at a clear point. Size Safari also has a calm mode that stops almost all movement.

How long should my child play?

One round, about two or three minutes. Each game ends on its own after a few turns, which makes a natural stopping point. Short, happy practice every day works better than one long session.

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